Getting Started
This guide walks you through creating your first structural model in Calculus in about five minutes.
Opening Calculus
Navigate to the Calculus URL in your web browser. The editor loads immediately with an empty model and a default structural grid. No login or installation required.
The Interface at a Glance
When the editor opens, you'll see:
| Area | Location | What it does |
|---|---|---|
| 3D Viewport | Center | Your model workspace — click here to create and select objects |
| Menu Bar | Top-left | File, Edit, View, and Library menus |
| Toolbar | Top-center | Buttons for creating beams, plates, bolts, and other objects |
| Hint Panel | Below toolbar | Shows what to do next based on the current command |
| Property Sidebar | Right side | Edit properties of selected objects |
| Status Bar | Bottom-left | Shows how many objects are selected |
| View Cube | Corner | Shows the current orientation of the 3D view |
Navigating the 3D View
| To do this | Do this |
|---|---|
| Rotate the view | Right-click and drag |
| Pan (move sideways) | Middle-click and drag |
| Zoom in / out | Scroll the mouse wheel |
| Fit the whole model on screen | Press Home |
| Change the rotation center | Press V, then click a point |
Tutorial: Create a Simple Frame
Step 1 — Start with the grid
Your model already has a default grid with axes labeled 1, 2, 3, 4 (horizontal) and A, B, C, D (vertical). This grid provides snap points you'll use to place objects precisely.
Step 2 — Create your first beam
- Press 1 on your keyboard (or click Beam in the toolbar)
- Move your cursor to a grid intersection — you'll see a snap indicator appear
- Click to place the beam's start point
- Move to another grid intersection and click to place the end point
- A beam appears between the two points (default profile: IPE300, material: S355J2)
- You can keep clicking to create more beams, or press Esc to stop
Step 3 — Create a plate
- Press 2 (or click Plate in the toolbar)
- Click several points in the viewport to define the plate's outline — each click adds a corner
- When you've placed all corners, press Enter to finish the polygon
- A plate appears with the default 10 mm thickness
Step 4 — Edit object properties
- Click on the beam you just created to select it — it highlights and the Property Sidebar opens on the right
- In the sidebar, you can change:
- Profile — Click the profile field and pick a different section (e.g., HEA200)
- Material — Change from S355J2 to another material
- Class — Change the color classification (0–14)
- Position — Adjust vertical/horizontal positioning (top/center/bottom, left/center/right)
- Changes apply immediately — you'll see the beam update in real time
Step 5 — Move or copy objects
- Select the beam
- Press Ctrl+X to move, or Ctrl+C to copy
- Click a reference point (where you're moving from)
- Click a target point (where you're moving to)
- The object moves or a copy appears at the new location
Step 6 — Save your model
Press Ctrl+S (or go to File → Save As). Your browser downloads a .calculus file containing the entire model — all objects, catalogs, and settings. You can share this file with colleagues or open it later.
Selecting Objects
| To do this | Do this |
|---|---|
| Select one object | Click on it |
| Add/remove from selection | Hold Ctrl and click |
| Select by area (fully enclosed) | Drag a box left to right |
| Select by area (crossing) | Drag a box right to left |
| Select handles (edit points) | Hold Alt while dragging a selection box |
| Deselect everything | Click on empty space |
TIP
Dragging left-to-right selects only objects fully inside the box. Dragging right-to-left selects everything the box touches. This is the same convention used in Tekla Structures and AutoCAD.
Quick Command Access
Press Ctrl+K to open the Command Palette — a searchable list of every command available. Start typing (e.g. "bolt" or "mirror"), choose the command, and press Enter.
Next Steps
Now that you've created your first objects, explore the rest of the documentation:
- Creating Objects — Detailed guide for every object type
- Editing Objects — Move, copy, mirror, rotate, delete, and undo
- Managing Catalogs — Set up your profile, material, bolt, and rebar libraries
- Working with Files — Save, open, import references, export IFC
- User Interface — Full guide to every panel and control
- Keyboard Shortcuts — Quick reference for all shortcuts